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I'm mainly picking on the pirates because in joining Polaris, you kind of have to piss off the Freds. I went by the Rebel II port and picked up some marines though, I want to capture more pirate ships.
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I actually managed to capture the starbridge, but I kinda destroyed the manticore. That's without assistance from hired people or a fleet, all by myself! And I can CLOAK! I have a Zephyr in my sixth game now, which is about the size of a Starbridge, right? I just took down two pirate capital ships - a Pirate Starbridge and a Manticore. I got owned about 20 times before managing to win the situation by using the afterburner to draw enemy fire, then letting my 4 destroyers handle the fight (and also had them launch their own smaller combat ships), coupled with about other 4 to 5 escorts - by the time i had drawed enough enemy fire i sprinted back an immediatelly entered the station, caused mayhem, and ran away. There must've been about 4 destroyers or cruisers and about fifteen smaller combat ships.
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Upon reaching the system, to my amazement i'm overwhelmed with a heavilly armed welcoming comitee. Kinda makes you feel important out there 8) So i had a VO Dart, and was walking around directing 4 huge ships. Role-Player: Just the other day as i kept advancing in the Vell Os arc i got this absolutely wicked mission, to drive 4 Destroyers to the Courageous docking station, and cause enough destruction. That's why I like hanging out in neutral systems such as those adjacent to Koria there's not much traffic and the governments rarely interfere with one's pirate-hijacking operations. It took at least sixty tries before I managed to keep the command Enterprise intact and board it without my "allies," the Feds, the Rebels, or even the bloody Aurorans blowing it up. The mission where you and a bunch of friendly pirates spring an ambush drove me up the wall. Notes on what systems like what goods would be nice, but I'll tell you what would be nicer: an ignore target button a la TIE Fighter which works for all friendly ships, even those not technically your escorts. I assume one can't board any plot-induced enemy ships?
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Even though I disabled several Manticores, Thunderheads, and an Enterprise, I couldn't board them. Afterwards I still had two fighters, a Pirate Valkyrie, and the Abomination. The thing I'm flying now is a brick (despite all three engine upgrades-you guys left out the Overdrive), but it's a brick with turrets! And two sets of marines! Before doing the final Pirate lets-get-our-asses-kicked mission I had several stolen Valkyries and Starbridges for escorts, as well as four docked Pirate Thunderheads and an Abomination. Rather than do trade runs I just ran missions for folks United Shipping frequently sent me 50000 credit and even 100K delivery runs! Before the Wild Geese sent me into the Pirate storyline (with the commensurate capital ship and upgrades-you know what I'm talking about) I had a very nice Pirate Starbridge with several railguns and fusion cannons. Psilon: Well, I registered last Sunday and have been playing religiously since then. I wouldn't be surprised if I reproduce a great big starmap on my wall. I've been carefully cataloguing what different planets have to buy and sell all day looking for good trade routes. EVN is the first game ever to make me take notes. Was this recommendation.Anyway, it's a very cool game, so give it a shot. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun. Unlike 1942, the player only has one life, with one refillable energy meter.
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Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed.Īs in 1942, players pilot a P-38. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll.
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